I don’t tend to play iPad games for very long unless I’ve volunteered to review them. I tend to feel compelled to play just so my coverage is more comprehensive. Sky Force 2014 is one of those rare cases where “business as usual” has been flipped on its head. This game is so good that I feel I have to talk about it.
Sky Force functions like a lot of top-down “bullet hell” shooters: you weave your plane in and out of enemy fire while firing your own salvos back. Some stages end in boss fights, while others just throw waves of enemies at you.
This all sounds very vanilla, but it’s executed very well. The touch controls are surprisingly tight, which is great, since top-down shooters like Sky Force require fine-grained controls in order to play properly. The game offers the option of tapping on the screen to move your plane, or sliding your finger and having your plane trace a similar path. One other nice touch is what happens when you take your finger off the screen: everything in the game slows down to a crawl. This isn’t in lieu of a pause button (that’s in the top right corner), but rather for taking a moment to see how much is on screen and how you could weave your way through it. I love this feature.