Most modern games can no longer afford to think one-dimensionly. It’s not enough to have a princess trapped in a castle with a giant lizard king; nowadays it’s about creating something complex, meaningful and different. That’s why indie games like Braid, Limbo and even Amnesia: The Dark Descent (as horror-inducing as that game is) have been growing in popularity, because they challenge how we think and how we play.
The Silent Age: Episode One is one of these games.




