Football Manager Handheld 2013 for iPad has been updated today, to Version 4.2. The biggest item on the change list is the January transfer window data update.
There are also a number of game enhancements and bug fixes listed in the update details:
- Re-tuned match player ratings
- Tuned triggering of ‘wants to move to bigger club’ / player happiness
- Improvements to match simulation
- Improvements to player personality modelling
- Fixed issue with time played reporting incorrectly
- Improved captain selection system
- Fixed issue where some Cup matches are recorded in League stats
- Fixed issue where incorrect messages is displayed for contract offer
- Fixed rare crash when filtering using player name
- Allowed users to manage both club and nation at game start (if unlocked)
I did a review of Football Manager Handheld 2013 for iPad last month. It’s still the best football manager game for the iPad and one of my all-time favorite iPad games.
Football Manager Handheld 2013 for iPad and iPhone has had its price lowered to $4.99. That’s down from its standard $9.99.
This is the 2013 version of this popular football management game for the iPad. Here’s a little background on it, via the game’s App Store page:
Football Manager Handheld™ 2013 puts you in the hot-seat and allows you to put your managerial skills to the test wherever, whenever and however you want.
Take the hot-seat at any club from a choice of leagues in 14 countries, and assume full control of transfers, training, tactics and managing your team live during match days as you strive for glory and silverware.
Whether it be in commute-sized bursts, or on-the-sofa marathons, there’s an experience for everyone as you can choose between a full career or face up to the popular ‘Challenge Mode’, which offers a series of particular short-term scenarios with a clear goal to be achieved.
Whichever mode is chosen, you’ll deal with real-life situations involving real players, as researched by Sports Interactive’s huge global scouting network.
I did a review of Football Manager Handheld 2013 for iPad just a few weeks ago. Though I’m a little disappointed with the level of upgrades in this version, this is still clearly the best football manager game for the iPad – and it’s great to see the price cut in half. I’m not sure at this point whether this is a limited time sale or a permanent price drop for the game. Either way, if you like the sort of footie manager games it’s a great time to pick this one up.
Here’s an App Store link for Football Manager Handheld 2013; it’s a universal app designed for both iPad and iPhone.
The BBC has a recent report on an all too familiar sort of story of a young child racking up a hefty bill through In-App purchases in an iPad game. In this case 5 year old Danny Kitchen – from the city of Bristol in England – managed to run up a bill of around $2,500 in just a short time playing a ‘free’ game.
It turns out the game uses the freemium model – the game itself is free but In-App purchases are available and sometimes almost necessary to advance through a game effectively or relatively quickly. Danny apparently spent only around 15 minute with his game while racking up a large number of expensive In-App purchases at over $100 a pop.
The boy’s parents initially thought the iTunes receipts showing these purchases were just some sort of error and ignored them – and fortunately their story has a happy ending as Apple helped the family get a full refund.
It’s very easy to take away the ability for kids to make these sort of mistakes on the iPad – see my article on how to setup parental controls on the iPad for a step-by-step guide on how to do this. Stories like this one serve as a great reminder on how useful it can be to set some sensible restrictions on the iPad.
I’ve had Real Racing 3 installed on my iPad mini for a little over 24 hours now. And it is taking up 1.8GB of storage space already!
The download size of the app is listed as 716MB – so that looks to me like the app has nearly tripled its use of storage space since I installed it yesterday. The worrying thing here is that it’s not like I’ve played through a whole lot of the game yet. I have bought exactly one car – just the first one, the only one you can afford when starting out with the game. I have made a couple engine upgrades and a few tire and brakes upgrades, nothing more. And I have only competed in about a dozen race events, out of a total of over 950 in the game.
Maybe the game will ‘level off’ in some way in terms of its storage use from here forward – but that seems unlikely. I would think that as I advance, make more upgrades, buy more cars, run more races, it’s just going to amass more data that will increase its use of storage space.
I’ll monitor this pretty closely in coming days as I use the game more – because pretty soon I’m going to need a bigger
boat iPad mini. I’d hate to think that I have to break out the iPad 3 in order to enjoy this game (my iPad 3 has 64GB, my iPad mini just has 32GB).
Have any of you played through a lot more than me on Real Racing 3 yet? If so, how much storage space is the game using up on your iPad?
Real Racing 3 for iPad (and iPhone) is available in the App Store now. And boy those words feel good to type. This is one of the most eagerly awaited iPad games ever. Real Racing has been one of the very best iOS racing titles for years now, and all the pre-release hands on looks at Real Racing 3 have given it rave reviews.
The game’s App Store description touts it as setting new standards for mobile racing games.
Trailblazing new features include officially licensed tracks, an expanded 22-car grid, and over 45 meticulously detailed cars from makers like Porsche, Lamborghini, Dodge, Bugatti, and Audi. Plus, racing with friends gets kicked into another dimension with the reality-bending Time Shifted Multiplayer
Here’s more detail on some of these features:
Featuring Real Racing’s largest roster of cars yet, don’t miss our new manufacturers like Porsche, Lamborghini, Dodge, Bugatti, and Audi. Take the wheels of over 45 intensely detailed racers and test your skills on an authentic 22-car race grid – for the first time on mobile.
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