Review — Clash of Clans for iPad

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Strategy games are not easy — there, I’ve said it. Games such as Civilization, Starcraft 2, Age of Empires and the like require serious multitasking skills and the ability to judge a situation in various ways. You might think an iPad game couldn’t compete with that kind of intense gaming experience. Well, you’d be wrong.

Clash of Clans is a game for the serious player.

After all, how many iPad games out there have their own Wiki filled with strategies, walkthroughs and hints? Clash of Clans has one, and for good reason. This game may look bright, colorful and goofy, but it is in fact a well-designed strategy game that expects a great deal of intelligence and experience from the player.

In Clash of Clans, the player is the chieftain of a small village — although he or she might as well be the omnipotent “Power That Be,” since he or she is controlling just about every aspect of the village. The player’s goal is to create a successful community that can sustain itself, as well as defend against invading armies. There are resources to gather, defenses to build, troops to train, buildings to upgrade and restore — the amount of interaction between the player and the game is quite involved.

One of the main ways to gather resources and “show your stuff” is by invading other territories, such as goblin forests. Attacking other settlements requires the player to understand the strengths and weaknesses of each troop type — whether it’s archers, foot soldiers, suicidal wall breakers or even dragons. The game’s touchscreen controls make the game easy to use, both during battle and everyday village life.

The only thing I didn’t like about the game was the fact that whatever troops the player sent out to an attack won’t return — meaning if the player sent 15 soldiers and only seven died, the other eight still wouldn’t come back. I’m not sure if this was something I was doing wrong, but it made it frustrating because I had to constantly gauge how many of my soldiers I should risk in battle. After all, soldiers aren’t cheap.

However, there are plenty of things to enjoy about this game. For example, Clash of Clans has an extensive global multiplayer atmosphere, bringing together players from all over the world. Once a player reaches a high-enough level, around 12 or so, he or she can join an online Clan by building a Clan Castle. This allows the player to interact with others through trading and socialization. Plus, it enables the player to engage in battle with enemy Clans, testing wits against real people instead of an A.I.

Getting to level 12 and beyond is a hard process, and not one for a casual player. I myself am not much of a strategy game player, and likely will not be delving as deeply into this game as I would need to, but I highly recommend it for anyone who enjoys this type of gameplay. Clash of Clans is a fun and involved game that gives PC strategies a run for their money — especially impressive considering this game is free. Give it a try, see what you think.

Check out Clash of Clans; it’s currently free.

Disclosure: This app was independently purchased by the post author in the iPad App Store. For further information regarding our site’s review policies, please see the “About” page.

Beth Elderkin

Beth Elderkin is an award-winning multimedia journalist currently working as a news producer in Austin, Texas. She's been a game reviewer for iPad Insight since 2011, and also runs a gaming blog at easymodego.tumblr.com.

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4 thoughts on “Review — Clash of Clans for iPad

  1. Clash of clans the thought behind it is brilliant. But you should think about updating it. You should bring in transports for clan members in order to give gold and the pink stuff this would 1 step would make the game much better.

  2. This game should have been called Cash of Clans with each new update designed only to pump the consumer for as much money as they can get. If in any doubt, read their customers angry comments on their Facebook page…Another good game ruined by greed.

  3. The biggest problem with the game is that there is little point in earning trophies. The more trophies you have the more difficult it becomes to attack the more seasoned players. It’s best to deliberately lose battles to keep your trophy count low and farm gold and elixir off weaker players. This makes for faster upgrading and easier battles. I had around 2000 trophies, which was not representative of my level at all. Which meant I eventually got smashed when I attacked people and got raided and destroyed 100% of the time. So now I’ve dropped myself to around 500 trophies, which is allowing be to wipe people out and upgrade faster. Due to the trophy count not correlating at all with the player’s level, it makes it pointless to try and achieve them. The key to success is a low trophy count!!