Football Manager Handheld 2012 Updated – Adds New (Paid for) Challenges

Share This:

Football Manager Handheld 2012 iPad game

Football Manager Handheld 2012 – the excellent football management game for iPad and iPhone – has been updated this week, to Version 3.5.

This update adds two new challenge scenarios to the game:

Austerity Measures: Your club is in serious financial difficulty. You have to reduce costs and raise funds. Specifically, you need to reduce the wage bill by 25% before the end of the transfer window and maintain early season form through until the end of the season.

You Can’t Win Anything with Kids: The board have sold the majority of your senior squad, leaving you tor rely on youth players. The aim is to win a trophy by season’s end.

The two new challenges are not built into the game though – they’re available via In-App purchase for $0.99 each. This hasn’t been well-received by a number of users who are bashing the update a bit in the App Store ratings. I think it’s fair to complain a little about this – given that this is a $10 game that brings out a full new version each year. I’m happy paying a solid price for a solid game, but I’d rather not get nickeled and dimed in between its annual releases. I would also much rather see an update that improves the AI of the app rather than additional challenges.

Here’s an App Store link for Football Manager Handheld 2012; it’s priced at $9.99 and is a universal app designed for both iPad and iPhone.

Patrick Jordan

Founder and Editor in Chief of iPad Insight. Husband, father to a lovely daughter, Commander of the Armies of the North, dog lover (especially Labs), Austinite, former Londoner, IT consultant, huge sports nut, iPad and mobile tech blogger, mobile apps junkie.

More Posts

Follow Me: TwitterFacebookGoogle Plus

Share This:

3 thoughts on “Football Manager Handheld 2012 Updated – Adds New (Paid for) Challenges”

  1. Its your right to complain about the iAP – but I think its good value and a worthwhile addition for those users who want it.

    Its an experiment to see if people are interested in this sort of thing as much as anything – I don’t want to ‘degrade’ the game itself by changing its gameplay but obviously if we can extend the lifespan (and income) from a product through iAP then its a win-win for both consumers and developers … which might in the long term allow us to expand the handheld team and undertake more development going forward.

    My plan is to do In-App purchases without ‘nickel and diming’ people – I don’t ever want to turn FMH into the freemium approach where you pay to do ‘x’; iAP for FMH will be something which is optional and will extend the enjoyment of the game for some people, but it won’t corrupt the core gameplay.

    1. Thanks for taking time to comment Marc. Fair points. If this may potentially fund more development resources then that’s clearly a good thing. I guess I’d just like to see the game’s AI upgraded a bit – and would love to see some enhancements like that added without always awaiting the next year’s version.

  2. Just paid for this game on my Google Nexus tablet.
    1) first install and ran left me with a small screen, had to reboot to get full screen
    2) this reboot led to me needing to redownload data again
    3) data is old. Not even up to date as of September 2012 closure of the transfer window

Comments are closed.