Countdown to iPad – Board Games (Use Case 11)

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Board vs. Bored

Board vs. Bored

It’s family game time some night in 2009. The kids have turned off the TV and are gathered around the table in eager anticipation. That is, until the lid is removed and pieces are missing. Disappointment sets in.

Fast forward to present day. A family game night or fun date is uncomplicated and doesn’t require planning ahead. With iPad there are no missing pieces, no lost rules. A touch of the screen saves your game of Risk, Monopoly or whatever without worrying the pieces will move. iPad makes playing favorite family games on vacation possible in the car, on the plane or in the hotel and doesn’t take any extra space in your bags. So have some fun… it’s your move.

With iPad it’s out with “bored” and in with “board”.

iPad: Chairman of the Board

Risk & Monopoly – products of Hasbro (www.hasbro.com)


We have many iPad use case scenarios queued up, but could always use more. Please comment and share your iPad ideas below.

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10 thoughts on “Countdown to iPad – Board Games (Use Case 11)

  1. This may well be my favorite so far. Really looking forward to giving this use case a good run for its (Monopoly) money :)

  2. Hey There Tito, good to see you here. I think it's pretty by now Flash support is not going to be coming to the iPhone platform, including the iPad. Multitasking I do think will be coming soon via OS 4.0 or soon thereafter though.

    • well if they do come out with multitasking then i'll get an iPad. i wont the first iPads cos i know Apple will come out with a new version in a few months after launch.

  3. This is actually a great issue you have talked about. I am defiantly up for trying to to giving it a go personally and find out if I get this same exact results.
    I will probably retain an perspective upon this kind of line and subsequently I could snap up some further info!

  4. RISK. Make it happen!

    Roll 3 identical die in an attacker's roll, country on next card is nuked. All units on country die, 50% loss if you need to pass through the country.

    Players that have been removed from the game can optionally come back as zombies on nuked zones. Zombies gain 1 unit for every 1 kill on another player, but do not get new units at the beginning of the turn, and do not collect cards. They can also leave countries completely unoccupied.

    With capitals, when defending, 1 additional defense die when country with capital is being attacked.

    These are the rules we play with at home. And it makes RISK a lot more fun than it already is.

  5. RISK. Make it happen!

    Roll 3 identical die in an attacker's roll, country on next card is nuked. All units on country die, 50% loss if you need to pass through the country.

    Players that have been removed from the game can optionally come back as zombies on nuked zones. Zombies gain 1 unit for every 1 kill on another player, but do not get new units at the beginning of the turn, and do not collect cards. They can also leave countries completely unoccupied.

    With capitals, when defending, 1 additional defense die when country with capital is being attacked.

    These are the rules we play with at home. And it makes RISK a lot more fun than it already is.