The guys at 2D Boy, the developers of the multi-platform hit game World of Goo, have posted an article on their blog detailing their experiences leading up to, during, and after the release of the game for the iPad. This article is a really informative look at the dynamics of the App Store, complete with breakdowns of customer feedback and expectations for apps on the platform, sales figures, price point, rankings, profits, and publicity. If you have ever wanted an inside look at the inner-workings of the iOS App Store, and what a developer goes through and has to consider from development, to release, to post-mortem, then you should definitely take a look.
If you have a Wii like I do, or if you are a frequent purveyor of PC puzzle games, you might already be familiar with 2D Boy’s underdog hit World of Goo. If so, you are probably aware of all the accolades that it has racked up over the three years since its original release on the Wii.
World of Goo – the multi-award winning game that just arrived on the iPad last month and has been getting fantastic reviews from all quarters – is currently on sale for 50% off, selling for $4.99 rather than $9.99.
Here’s a little background on the game, via its App Store page:
Beautiful and surprising, the millions of Goo Balls who live in the World of Goo are curious to explore – but they don’t know that they are in a game, or that they are extremely delicious.
This is the FULL award winning game, now on iPad. Drag and drop living, squirming, talking, globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues.